take and inventory command
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@@ -1,6 +1,6 @@
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Room name: Circle Room
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Room Description: You are in the circular room. The windows to the west are bolted shut and curtains cover them.<br>To the east, a hallway. A scroll hangs on the north wall. Writing is visible.
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Items: Scroll 1,Lockpick
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Items:Lockpick
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Exit Rooms: W-Apple Hallway
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Room name: Apple Hallway
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Room Description: You are in an empty hallway. Many closed doors surround you. To the west is the Circle Room and north is the Porcupine Stairs. The door to the stairs is locked. There is no key to the door.
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@@ -30,4 +30,6 @@ water bottle, item
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pen, item
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book, item
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socks, item
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painting, item
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painting, item
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inventory, verb
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i, verb
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@@ -14,20 +14,10 @@ public class Player extends Entity{
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super();
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}
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public boolean addToInventory(String item){
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName("com.bayviewglen.zork.Items." + item.trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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if(currentInventoryWeight + object.getWeight() < INVENTORY_CAPACITY){
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inventory.add(object);
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return true;
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}
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} catch (Exception e) {
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return false;
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public boolean addToInventory(Item item){
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if(currentInventoryWeight + item.getWeight() < INVENTORY_CAPACITY){
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inventory.add(item);
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return true;
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}
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return false;
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}
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@@ -36,5 +26,9 @@ public class Player extends Entity{
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inventory.remove(item);
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}
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public ArrayList<Item> getInventory() {
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return inventory;
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}
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}
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@@ -175,12 +175,24 @@ class Game {
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break;
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case "take":
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if(command.hasItem()) {
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if(player.addToInventory(command.getItem())) {
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System.out.println("Taken");
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}else {
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System.out.println("You cannot carry any more!");
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Class<?> clazz;
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Item object;
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try {
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clazz = Class.forName("com.bayviewglen.zork.Items." + command.getItem().substring(0, 1).toUpperCase().trim() + command.getItem().substring(1).trim());
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Constructor<?> ctor = clazz.getConstructor();
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object = (Item) ctor.newInstance();
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if(!currentRoom.hasItem(object)) {
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System.out.println("This room has no " + command.getItem() + "!");
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}
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else if(player.addToInventory(object)) {
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currentRoom.removeItem(object);
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System.out.println("Taken");
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}else {
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System.out.println("You cannot carry any more!");
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}
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} catch(Exception e) {
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}
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}else {
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System.out.println("Take what?");
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}
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@@ -188,18 +200,39 @@ class Game {
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break;
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case "look":
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System.out.print("Items: ");
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boolean hasItems = false;
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String items = "";
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for(Item i : currentRoom.getItems()) {
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System.out.print(i.getName() + " ");
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hasItems = true;
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items += i.getName() + " ";
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}
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System.out.println();
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/*
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for (Item i : itemsInRooms.keySet()) {
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System.out.print(i.getName() + " ");
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if(hasItems) {
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System.out.println(currentRoom.longDescription());
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System.out.print("Items: ");
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System.out.print(items);
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System.out.println();
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}else {
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System.out.println(currentRoom.longDescription());
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System.out.println("There are no items.");
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}
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System.out.println();
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*/
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break;
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case "inventory": case "i":
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boolean hasPlayerItems = false;
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String itemsP = "";
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for(Item i : player.getInventory()) {
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hasPlayerItems = true;
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itemsP += i.getName() + " ";
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}
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if(hasPlayerItems) {
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System.out.print("Inventory: ");
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System.out.print(itemsP);
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System.out.println();
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}else {
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System.out.println("You are empty handed.");
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}
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break;
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default:
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return false;
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}
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@@ -187,4 +187,12 @@ class Room {
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public void setDescription(String description) {
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this.description = description;
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}
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public boolean hasItem(Item item) {
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boolean hasItem = false;
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for(Item i : items) {
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if(i.equals(item))
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hasItem = true;
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}
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return hasItem;
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}
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}
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