Absolute final commit
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@@ -304,15 +304,6 @@ Items:
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Riddler:
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Riddler:
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Exit Rooms: N-Smoking Room
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Exit Rooms: N-Smoking Room
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Room name: Entry
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Room Description: CONGRATULATIONS!!! You have escaped alive! I guess Sir Pellatt will have to find another victim tomorrow.
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New Room Description:
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Locked: true
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Boarded: true
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Items:
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Riddler:
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Exit Rooms: E-Smoking Room, N-Great Hall, W-Study
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Room name: Study
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Room name: Study
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Room Description: You are now in the Study. The south wall has a floor-to-ceiling book shelf, towering over you. A big wooden desk,<br>along with a cushioned chair, face the entrance. 2 lit candles illuminate the desk, and a key is visible.
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Room Description: You are now in the Study. The south wall has a floor-to-ceiling book shelf, towering over you. A big wooden desk,<br>along with a cushioned chair, face the entrance. 2 lit candles illuminate the desk, and a key is visible.
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New Room Description:
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New Room Description:
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@@ -320,4 +311,22 @@ Locked: false
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Boarded: false
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Boarded: false
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Items: Key
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Items: Key
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Riddler:
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Riddler:
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Exit Rooms: N-Library, E-Entry, W-Breakfast Room
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Exit Rooms: N-Library, E-Entry, W-Breakfast Room
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Room name: Entry
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Room Description: CONGRATULATIONS!!! You have escaped alive! I guess Sir Pellatt will have to find another victim tomorrow.<br>Go south to make your escape!!!
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New Room Description:
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Locked: true
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Boarded: true
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Items:
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Riddler:
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Exit Rooms: E-Smoking Room, N-Great Hall, W-Study, S-Courtyard
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Room name: Courtyard
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Room Description: <br>CREDITS:<br><br>Johnathon - Lead Programmer<br>Luca - Assistant Programmer<br>Victoria - Rooms and Descriptions<br>Evan - Wiki<br><br>Thank you for playing our game!<br><br>Enter "quit" or "q" to leave the game,<br>or continue exploring the castle<br>by entering "N", if you would like!<br>
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New Room Description:
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Locked: false
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Boarded: false
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Items:
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Riddler:
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Exit Rooms: N-Entry
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@@ -225,6 +225,12 @@ class Game {
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System.out.print(currentRoom.longDescription());
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System.out.print(currentRoom.longDescription());
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System.out.println(currentRoom.itemString());
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System.out.println(currentRoom.itemString());
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System.out.println(currentRoom.exitString());
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System.out.println(currentRoom.exitString());
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player.addToInventory(new Lockpick());
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player.addToInventory(new Key());
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player.addToInventory(new Key());
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player.addToInventory(new Crowbar());
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player.addToInventory(new Batteringram());
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boolean finished = false;
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boolean finished = false;
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while (!finished) {
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while (!finished) {
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if (currentCombat != null) {
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if (currentCombat != null) {
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